If it is not found, the server will automatically generate a new world and place its files in a folder with that name. This folder is located in the same directory as the server. The name of the folder with the map files that the server will use during the game. Whether to generate structures (treasuries, fortresses, villages.)Įnables Hardcore mode on the server. generator-settings none String This string sets the superflat world generation template. The single player mode is changed with the /gamemode command.įunction-permission-level Number (1-4) The standard game mode, which is automatically set to all players who enter the server for the first time. force-gamemode true/false false If true, when connecting to the server, the player's game mode will change to the standard one specified in gamemode. enable-rcon true / false false Enables remote access to the server console. It is a server analogue of the client's rendering change.Īllows you to activate the GameSpy4 protocol for listening to the server (getting information about the server). For example, setting this value to 50 will halve the entity's render range. This setting is expressed as a percentage (100% by default). Higher values may decrease server performance, as the higher the value, the greater the entity's draw range and the more resources required to process them. If set to false, a running server will show as "offline" in the online game menu, but will still be able to accept player connections.Įntity-broadcast-range-percentage Number (0-500) Īllows you to change the render distance of the entity for clients in percentage. See this documentation for more detailsĮnables the server to be displayed as online (if it is running). To enable JMX execution in Java, the appropriate JVM startup flags must be set.
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